High Poly Modeling Game assets Environments Works in progress

About me

As a graphic designer for the last 5 years, I've been designing websites, logos and involved in desktop publishing. It wasn't untill the beginning of 2010 that I stepped into the world of 3D modeling, taking my knowledge as a graphic designer with me.

Ever since I played my first games on a Commodore 64 and MSX I developed a real passion for video games, computer graphics and computers in general. Back then 3D wasn't even available, so a lot was left for the imagination.

At the HAN university of applied siences in Arnhem (The Netherlands) I took a brief course of 8 weeks which sparked something inside me and has changed my course in the professional field of designing. I've been working on my skills as a 3D artist ever since

You can view my full resume here or download a PDF version hereResume

Skillset

During my spare time I've been expanding my skillset in multiple directions, to create a general 3D knowledge base from which to build from. Below you can find a summary of my current knowledge in a simple schematic.

You can find more extensive information on my resume page.